Sibling articles under this feature previously restated requirements in inconsistent forms.
Incremental scheduling and determinism - Contracts and edge cases
Platform spec article
Incremental scheduling and determinism - Contracts and edge cases
Spec standingStandard
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This feature hub owns normative MUST/SHOULD contract text for Incremental scheduling and determinism.
Context
Decision
This feature hub owns normative MUST/SHOULD contract text. Sibling articles must not redefine hub requirements and should link here for authority.
Consequences
Contract changes start on the hub or in linked ADRs, then propagate to articles and implementation anchors.
Verification anchors
site/website/src/content/docs/platform-spec/compiler/compiler-mods/incremental-scheduling-determinism/index.mdxarticle bundle under the same feature directory.
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Platform-spec text supersedes informal crate comments for Incremental scheduling and determinism.
Context
Implementation crates accumulated informal notes that diverged from published contracts.
Decision
Normative platform-spec prose and ADRs under this feature supersede informal comments in implementation crates until explicitly migrated into spec text.
Consequences
Engineers file spec/ADR updates when behavior changes; crate comments are non-authoritative for conformance arguments.
Verification anchors
compiler/crates/beskid_analysis/src/analysis/rules/staged/compiler/crates/beskid_lsp/
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Incremental mod runs produced unstable ordering.
Context
Incremental mod runs produced unstable ordering.
Decision
Invalidation keys and dirty sets for mod pipelines must replay deterministically for identical inputs (Collector scope + syntax snapshot hashes).
Consequences
LSP rescan triggers share the same keys as batch compile.
Verification anchors
compiler/crates/beskid_lsp/compiler/crates/beskid_analysis/src/analysis/rules/staged/.
- Incremental scheduling and determinism - Contracts and edge cases Cache boundaries, invalidation keys, and replay guarantees for mod outputs and Mod SDK reads.
- Incremental scheduling and determinism - Design model Cache boundaries, invalidation keys, and replay guarantees for mod outputs and Mod SDK reads.
- Incremental scheduling and determinism - Examples Cache boundaries, invalidation keys, and replay guarantees for mod outputs and Mod SDK reads.
- Incremental scheduling and determinism - FAQ and troubleshooting Cache boundaries, invalidation keys, and replay guarantees for mod outputs and Mod SDK reads.
- Incremental scheduling and determinism - Flow and algorithm Cache boundaries, invalidation keys, and replay guarantees for mod outputs and Mod SDK reads.
- Incremental scheduling and determinism - Verification and traceability Cache boundaries, invalidation keys, and replay guarantees for mod outputs and Mod SDK reads.
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Full tree: run pnpm verify:platform-spec-layout (writes src/generated/platform-spec-layout-report.json).
This article states contracts and edge cases for Incremental scheduling and determinism.
Hard requirements
Section titled “Hard requirements”- Deterministic ordering — discovery and execution order must be reproducible from equal inputs (path-normalized roots, sorted files, stable tie-breaks).
- Bounded work — host enforces step limits, allocation caps, and recursion depth across nested meta calls.
- Versioned facades —
Beskid.Compilersurface is tied to compiler language version tokens exposed on the compilation instance.
Edge cases
Section titled “Edge cases”- Partial programs — facades must tolerate incomplete syntax where the language permits; diagnostics are preferred over host panics.
- Conflicting edits — multiple meta contributors touching the same declaration identity produce a deterministic merge failure surfaced as structured diagnostics.